PORTAL review for PC - Classic Game Room
There are 15 CGR Community Reviews

Portal - PC

Lord Karnage will describe this when he's good and ready!! All hail Lord Karnage, the Vectrex and his magic El Camino.
  • Release date: 2007
  • Genre: Puzzle, Platformer
  • Developer: Valve Corporation
  • Publisher: Valve Corporation
  • Rating: Teen (T)
  • Players: 1-Player
  • SpaceVault page Created by: CGR
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If you've never played this... you're a monster.

Puzzle games are not really my favorite games, I guess that is because I'm completely horrible at them, but I have to say that this is one of my favorites in the genre, great game, I reccomend it!

4 Stars! I forgot to rate, it's my first review on the site Im sorry.
very clever game, satisfying, and funny. one of my favorite games. very short

Great! It never overstays its welcome, and manages to tell a much more interesting story than you would expect after the first few levels. It's a very short game that leaves you wanting, but that's probably for the best, as it never becomes stall or boring.

Awesome game! Clever puzzles, interesting story and they did a great job with the atmosphere and the environment.

In some ways, this is a better game than Half Life 2. It has a simple, but compelling little background story and gimmicky game mechanics. There's something about how everything works together that will just leave a lasting impression on you. Like Mark said, if you haven't played it yet, don't watch the review, just skip straight to buying and playing the game. The less you know, the better the experience will be!

This is probably my favorite single player Valve game. So very clever, pretty, and fun. I really prefer the simplicity of this one over the sequel, even if it is tragically short.

i'm not one to fall into peer pressure when objectively reviewing a game. this being said, holy fuckballs i love this game and i agree with everyone who says its amazing. it is so much fun and incredibly enthralling. its short, sweet, brilliant, and most importantly fun.

A very fun puzzle game and be hard in you'r first play through my only problem is that it's short i completed it in 2 hours

Agent 0.07
valve really outdid themselves with this one

damn it! five stars!

like tetris it is a perfect game. filled with pitch black humor, unique puzzles, and valve special charm: this sequel to narbacular drop is worth playing!

Lots of fun, creative puzzles. The game is kind of short but it really gets you thinking!

A ground breaking puzzle game built on the iconic Source engine. The story is great but the gameplay is better. Puzzles are challenging enough to rewarding and the game oozes with re-playability. Extra content includes expert stages.

The Captain
The game Portal was included in the Orange Box, released a few years ago, and is easily the best first-person shooter in the bunch. It feels a bit odd calling this game a first-person shooter, since you don't run around gunning down soldiers and monsters. It's at its heart, a puzzle game. This is possibly the first "fps/puzzle" game. And, it is easily one of the best games out right now. If you see it on a Steam sale, don't even hesitate. Portal is awesome.


PORTAL review for PC
Added by: CGR

 Nintendo Virtual Boy Console - Nintendo Virtual Boy
"I can't fault something for trying to be innovative. You look at so many other failed experiments at the time, like the 32x, and the plethora of CD add-ons for every console available at the time, and I see the beginnings of something. With the 32x, you saw the beginnings of 32 bit gaming. The CD add-ons were prototypical of future optical media-based consoles. So what was the Virtual Boy the beginning of? It was the beginning of head-based consoles, and damn you Nintendo for it!" - kingjames777

 Nintendo Virtual Boy Console - Nintendo Virtual Boy
"I owned one of these...for a day. Every negative thing people have to say about this system is true. Back in the day, I was a Nintendo fanboy, and thought they could do no wrong. This taught me otherwise." - sherberttcat

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"One of the few times a 5200 port of a 2600 game looks and feels like a vast improvement." - sherberttcat

 Boom Box Boy - Game Boy Color
"This has got to be the best thing ever, nothing beats walking around jamming out to my Game Boy Color Long live the 90s!" - lj3783

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"Derek you poor soul for playing this." - Cipher The Demon Lord



Review by Sean Krick

When I look at the puzzle game genre, I see two distinct categories. There are games like Tetris and Lumines that forego technically complex graphics and an engaging narrative in order to focus on gameplay, and there are games like Braid and Limbo that have more artistic aspirations. Portal fits squarely into the second category with its distinct art style and memorable characters.

Portal starts out innocently enough. The game is played from the first person perspective and the controls are immediately familiar, with the mouse and keyboard controlling aim and movement respectively. You find yourself in a test facility where you’re tasked with completing increasingly complex puzzles for research, guided by a sarcastic computer named Glados who explains the basics and describes your objectives. The promise of a delicious cake upon completion of the tests is enough to make you comply. The puzzles are simple at first – a switch to trip here, a barrier to cross there – but once the concept of portals is introduced, you’ll have to throw everything you know out the window and adapt to a world where walls are the least of your worries. By the end of the game, you’ll be redirecting turret fire, rerouting balls of energy and utilizing your own momentum to launch yourself high into the air with a series of portals. The puzzles are perfectly balanced, providing enough head scratching to make you feel like you accomplished something when you finally discern the solution.

Aside from the sense of accomplishment provided by the puzzles, Portal will draw you in with its narrative. This is a game that can make you feel emotions you never expected. By handling the narrative with expert subtlety, Valve allows the player to be immersed fully in Portal’s unique world. Your perception of Glados will change as she becomes more coercive and you discover warnings scrawled on the walls by other test subjects. The atmosphere is amazing and adds to the tension of the puzzles, especially near the end of the game. I’ll never forget the sorrow I felt when I had to make a decision about the inanimate “companion cube.” You’ll know what I mean when you play the game.

Portal adopts a simple art style that works perfectly. Stark white walls line the halls of the test chambers and different lights indicate the flow of electricity or the direction of your next objective. The environments are designed with care and add to the game in more ways than one. You’ll be shaken by the distorted windows that overlook the chambers as you complete your tests and you’ll begin to question your role when you see the messages left behind by other subjects. The clean art adds to the clinical tone of the game and puts the emphasis on the puzzles.

Portal will force you to adapt to its puzzles. By the time you reach the later levels of the game, you’ll have to think with portals to survive. The controls allow you to make precise movements and tear through the puzzles as you begin to master the portal gun, but just as you begin to feel comfortable with your abilities, Glados becomes a new roadblock. Is she trying to kill you? Were the past subjects right? Is the cake she promises upon completion of the puzzles just a lie? The game engages the player in many ways, from the cleverly constructed puzzles to Glados’ sarcastic quips, and every time you think you’re ahead of the curve, a new challenge will rise to stand against your progress. This is a game that surprises with its elegance. Valve has created something truly artistic here, and I would urge every gamer to play through Portal at least once.