The year was 1997, and a James Bond based shooter, GoldenEye, hit stores everywhere for the N64, and became known as one of the best shooters in video game history. Four years later, a science fiction shooter entitled Halo, launched with the brand new Xbox, and became known as one of the best games of all time, with great controls and story.
A year later, comes Nightfire. The follow up to 2001′s successful Agent Under Fire, Nightfire stick with the 1st person shooter mechanics that made Bond famous, but this time, it is done with less successful results. Nightfire is a fine shooter, but not one that lives up to the James Bond name.
What works in Nightfire works very well. The campaign in Nightfire is a rather good one, which takes you throughout different locals. From a snowy fortress to even space itself, Nightfire’s levels are unique and fun to play. There are even some levels that present driving and manning a boat turret, those levels are also enjoyable to play, and add a nice change of pace to the gameplay.
Although, the game will take you a very short time to complete. With only 12 missions, I found myself beating the game in around five hours, which is way too short for a video game.
The graphics in the game, for a 2002 release, are very good, especially the character design. James Bond in the game bears close resemblance to Pierce Brosnan himself, and the rest of the characters looks rather realistic.
The multiplayer of the game is rather controversial. There are more than a handful of people that remember the multiplayer fondly, and some that think it’s rather flawed. Personally, I enjoyed the multiplayer quite a bit.
Any game that presents bots for me is great, because most are not always going to have someone to play with them. The mode types for multiplayer are unique as always, with a lot of classic Bond type modes, that make it differ from your average shooter. There is a good amount of maps, each offering their own unique elements such as gadgets and turrets that differentiate it from the others.
The one problem with the multiplayer is the bots themselves. While they work well for the most part, at times, they can be pretty clueless, doing things that no one in the world has the right mind to do.
Where the game fails the most is capturing the feeling of playing as Bond. The game has some gadgets that you use, but with the game being in first person, as a gamer, I never got to really have that feeling of playing as the world’s most suave and dangerous secret agent.
Nightfire is a competent shooter at best. It shines in a few areas, but it can’t capture being Bond, which makes the game a mixed bag.