In 2001, John Yianni created Hive, a more liberated form of chess-like strategy that builds its own play space as the game progresses - in three dimensions, no less! It was a hit, winning multitudes of honors like a 2003 International Gamers award, a 2006 Mensa Selection, a 2007 Golden Geek nomination in the 2-player category and the 2006 Spiel der Spiele Hit für Zwei.
Rather than capturing your opponent’s pieces, Hive leaves everything on the table for the entire game, starting with just one piece and growing to include as many as all 22. All that matters is that the hive always remains intact - never leaving chunks out in open space - and that incoming pieces never touch enemy pieces as they’re placed. With each turn, each player can either add a new piece to the hive or move an existing piece based on its identity: Spiders always move three spaces, Ants move any number of spaces, Grasshoppers jump any number of spaces in a straight line to land on the other side, and beetles move one space but can climb on top of other pieces. Finally, there’s the Queen Bee, which must be placed by turn four and is the analog of the Chess King: Not only will she wear anything, but if your queen is completely surrounded by six pieces (yours or your opponent’s), you lose.